Playing this game assesses your knowledge of how different things in or near a waterway affect each other. It also checks if you know some of the special science words you need to be able to communicate your ideas about what affects waterways. |
The aims of this game are:
- to reinforce some of the relationships present within waterways; and
- to reinforce vocabulary.
This is an adaptation of a game often played in maths so is likely to be familiar to teachers and students.
How to play:
- Deal out all the cards.
- Choose a student to start. That student reads out the statement in italics on the bottom half of a card. Whoever has the phrase that completes that sentence on the top half of their card reads it and then the statement in italics on the bottom of the card.
plants that grow on river banks.
When bare soil is washed into rivers it muddies
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the water.
Mud in the water
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- It could be that more than one student holds a card that could complete the sentence on the first card. In this case choose the most sensible answer, looking at the grammar too. The game continues in this way until all the cards are used. If each card is laid correctly the last statement used will be the statement on the top half of the first student’s card.
Variations
- Initially it may be better to play this game with a group of about 10 students with 3 cards each rather than the whole class. If the students sit in a circle and put their cards on the floor in front of them they can help each other find the correct card. The focus should be on using all the cards.
- As the students become familiar with the game it could be timed to see how quickly the class can complete the game. In this version each student has one card.