Waterways relationships web game

Waterways relationships web game

Pencil and paper
Overview
Using this Resource
Connecting to the Curriculum
Marking Student Responses
Working with Students
Further Resources

Aim of the game:
To encourage students to think about relationships within the waterways ecosystem

How to play:

  • This game works best if students play in pairs as this encourages discussion. Two or three pairs can play per set of cards.
  • Deal each pair of players 3 "component" cards (these cards show things that belong in the waterways ecosystem) and 2 "process" cards (these cards describe actions).
  • Players look at their cards and try to form statements, e.g.,

    NOTE: The statements do not need to be grammatically correct – they just need to indicate a relationship between different parts of the waterway.
  • One pair of students lays down the cards making the statement. As they do so they also say what the relationship is to encourage thinking about the relationships. They replace the cards they have used from the deck of cards, ensuring they still have 3 component cards and 2 process cards. The next pair then tries to make a statement by adding on to the statement there (like in scrabble) or adding a new one of their own.
  • Continue like this until cards are used up or until no pairs can add anything.
  • Encourage students to challenge statements they think are incorrect.

Follow up discussion
After playing the game discuss with students relationships within waterways. Talk about the different sorts of relationships and the complexity of these relationships. This is an important step to ensure students are thinking about the ideas in the game.

Variations

  • Cards can be added or removed to better reflect the elements in a local waterway.
  • Provide some blank cards for students to add their own process words.
  • Encourage the students to make up their own rules once they have tried the game.
  • If students have access to Inspiration they could construct their concept map on a computer.
 
 
Component cards 
water trees rabbits
river bank river flies
the Sun stream dragonflies
sheep factories spilt oil
bacteria rubbish possums
trout milking sheds frog
eel fertilizer fish
weta shrubs
cow dung
 
kingfisher grass
nutrient run off insects
water plants rain
algae rocks
pukeko humans
catchment cows
aquatic (water) insects mouse
lakes ponds
birds cats

Process cards  

eats shelters grows in
eats
provides oxygen for
makes food from
eats
comes from
lives beside
protects cools lives in
eaten by warms
lives beside
eaten by
grows beside
lives in
eaten by
grows beside
shelters under
erodes
grows beside
kills
pollutes grows in
breaks down
shades grows in
goes into
 
Task administration: 
This task is completed as an activity.

  • Laminate component and process cards so they can be reused. (The masters for the cards can be found on the student pages.)
  • Make up sets of cards for each group.
Level:
4
Description of task: 
Task: Students play a card game to construct a waterways relationships web. Assessment focus: relationships within a waterways ecosystem.
Curriculum Links: 
Science capabilities
The capabilities focus is brought about by the conversations you have and the questions you ask.
 
Capability: Interpret representations
This resource provides opportunities to discuss using science information to build concept maps of relationship webs.
 
Science capabilities: 
Making Better Sense: 
Answers/responses: 

There are many possible correct responses. However, teachers need to check that the relationships students identify are correct. Incorrect responses identify possible areas for teaching. Go to Stream feeding relationships for examples of some feeding relationships.

This game helps students to identify their own learning needs by:

  • encouraging students to move from knowing about the individual components of a waterway to thinking about the relationships between components;
  • identifying which components of a waterway are unfamiliar; and
  • drawing on the joint knowledge of the group.

Teachers can monitor learning needs by:

  • listening to the group discussion;
  • asking students questions about the relationships they have developed; and
  • evaluating the finished game for misconceptions.
Diagnostic and formative information: 

This resource was trialled in several classrooms by researchers and by classroom teachers including some involved in Waterways projects.

  • Students in the trials quickly realised that some relationships can be expressed two ways, for example, frogs eat aquatic insects, and aquatic insects are eaten by frogs.
  • Some of the elements the trial students had less knowledge of were bacteria, fertilizer, nutrient run off, pukeko, and catchment. This obviously affected their ability to include these elements in the web. The teacher or researcher was able to provide immediate feedback to the students as this was observed.
Next steps: 
To be able to make wise decisions about our environment we need to:
  • know what lives in a particular habitat;
  • know what their requirements are; and
  • be able to predict the impact of any changes in conditions on the whole habitat.

Both knowledge about the individual “parts” of an ecosystem and how they interact with each other are important aspects for environmental decision-making. Once students are familiar with the elements in an ecosystem, both living and non-living, they can start thinking about how any changes in that environment affect everything in it (see resources below). To read more go to Inter-relationships research.
 

The following resources were developed as part of a classroom research project about students' progressions in thinking about interdependence.

  • What lives in our waterways? explores relationships in and near waterways, including impacts of human activities.
  • Waterways tag is a game that models feeding relationships and how these impact on the population in a waterway
  • Interdependence loopy is a card game that assesses knowledge of relationships and relevant scientific vocabulary.
AnchorInter-relationships research
The following print resources explore interdependence in a different context.

  • Ministry of Education (2002). Building Science Concepts Book 21, Life between the tides. Wellington: Learning Media.
  • Ministry of Education (2002). Building Science Concepts Book 22, Tidal communities. Wellington: Learning Media.
  • Ministry of Education (2001).  Making better sense of the living world. Wellington: Learning Media.

Topics are: Earthworms, Mosses and ferns, Aquarium and pond life and Microbiology

  • Ministry of Education (2006). Connected 3. The Secret Life of Estuaries. Wellington: Learning Media. This article explores food web ideas with a particular emphasis on the role of organisms that break down detritus (rotting plant and animal matter).

Websites