1

2

Keywords:

probability

qualitative probability

This task is about students selecting 'always', 'maybe' or 'never' to describe the probability of a range of probability events happening.

1

2

Keywords:

probability

qualitative probability

1

4

Keywords:

probability

qualitative probability

This task is about students selecting 'always', 'maybe' or 'never' to describe the probability of a range of events happening.

2

3

Keywords:

probability

qualitative probability

Students select from the words 'impossible', 'possible', and 'certain' to describe the probability of events happening.

2

3

Keywords:

probability

qualitative probability

Students use the statements 'impossible', 'unlikely', 'likely', and 'certain' to describe events.

3

2

Keywords:

probability

qualitative probability

Students answer questions about the probabilities that relate to a map of an island.

3

5

Keywords:

probability

qualitative probability

Students choose terms 'impossible', 'even', 'poor', 'good', and 'certain' to describe the chances of landing on selected squares in a board game.

3

1

Keywords:

probability

qualitative probability

Students determine the probability of a hot air balloon landing in various locations marked on a grid map.

3

2

Keywords:

probability

qualitative probability

Students predict the likelihood of picking coloured counters out of a box.

4

1

Keywords:

probability

qualitative probability

Students complete a table to show whether an event has a 'certain', 'good', 'even', 'poor', or 'impossible' chance of ocurring.

4

2

Keywords:

fractions

matching

probability

qualitative probability

Students match the descriptions: certain, impossible, good chance, poor chance, even chance to a set of probabilities shown as a fraction.

3

0

Keywords:

probability

qualitative probability

spinners

Students select answers to show whether the chance of certain events happening is even or not even.

3

4

Keywords:

chance

likelihood

probability

spinners

Using a diagram of a spinner, students choose the chances of the arrow landing on particular numbers.