Duck, duck, goose

Duck, duck, goose

Auto-markingPencil and paperOnline interactive
Overview
Using this Resource
Connecting to the Curriculum
Marking Student Responses
Working with Students
Further Resources
This task is about moving around in a circle.
duck duck goose
Some friends are sitting in a circle ready to play "Duck, duck, goose."
To play the game one person walks around the circle and picks someone to chase them back to their seat.

Question 2Change answer

a)  i)  Nikau walks clockwise around the circle to the 5th person.
          Who does Nikau pick to chase him? InaMatuSimoneTylerMaraeaEliNikau 

Question 2Change answer

     ii)  Simone walks anti-clockwise around the circle to the 4th person.
          Who does Simone pick to chase her? InaMatuSimoneTylerMaraeaEliNikau

Question 2Change answer

    iii)  Maraea walks clockwise around the circle to the 3rd person.
          Who does Maraea pick to chase her? InaMatuSimoneTylerMaraeaEliNikau

Question 2Change answer

b)  Tyler wants to pick Matu to chase him.
     Tell Tyler how he could pick Matu by filling in the spaces below.
 
"You could walk around the circle clockwise and pick the person
or
walk anti-clockwise and pick the  person."
Task administration: 
This task can be completed with pencil and paper or online (with auto-marking).
Level:
2
Description of task: 
Students show their understanding of directions by identifying which child will be chosen in a circular game for which clockwise instructions are given.
Learning Progression Frameworks
This resource can provide evidence of learning associated with within the Mathematics Learning Progressions Frameworks.
Read more about the Learning Progressions Frameworks.
Answers/responses: 
 

Y4 (08/1999)

a) i)
ii)
iii)
Maraea
Eli
Ina
all 3 correct – moderate

2 correct – easy

b)   5th / 5
2nd / 2
both correct – moderate
Diagnostic and formative information: 
  Common error Likely reason
a)

b)

i)     Matu
ii)    Nikau
iii)   Matu
2, 5
Confuses clockwise and anti-clockwise.