This task requires students to write a set of instructions based on compass directions that would guide a lost tramper to a Rescue Hut on a map with marked paths and landmarks.
For this task students are required to record, in a table, the compass bearings of objects shown on a submarine radar screen. Distances from the submarine are also recorded.
For this practical task students create a sundial by marking observations and recording the time for each hour, and answer questions about shadows and sundials.
Students show their understanding of directions by identifying which child will be chosen in a circular game for which clockwise instructions are given.
From a list students select the compass direction or directions that children on a playground grid need to move to reach pieces of equipment or objects.
Students listen to instructions on where to go when visiting the zoo, then draw the path on a map. The assessment focus is on listening, recalling, and following instructions.